In each major zone, you can encounter and help these characters who will eventually make their way to the safe house and adds an element of the world population and organic growth that what you do out in the world has significance. What I really liked was how every supporting character you meet throughout your journey has their own unique personality and this is especially shown in the idle banter you can participate in at the safe houses. The pacing of the main narrative thread is also quite brisk in moving the player from point A to B without wasting much time in between. Like most zombie apocalypse stories it is just about the survivors trying to navigate through the world and figuring out their next moves. The story in Dead Island 2 is pretty light and at times very funny without ever being cringe (well most of the time anyway). I chose Bruno due to his high critical stats and set off to escape the plane crash into Bel-Air just to figure out my next move. It is here that players will have to make a choice of their starting character between Jacob, Dani, Ryan, Amy, Carla, and Bruno each with their own stats and playstyles. I must admit my expectations were not too high but I kind of enjoyed my experience but not without issues.ĭead Island 2 doesn’t waste much time setting up the stakes as LA is getting overwhelmed and as everyone is trying to escape off the last flight, a zombie outbreak happens to crash that flight right back down. Luckily, Dead Island 2 is finally releasing and thanks to Plaion we were granted an early review code to take to the streets of Hell-A and see if the long wait was worth it. In 2014, when the sequel was announced, it promised a brighter more upbeat experience but unfortunately, the game ended up stuck in a sort of development hell for the past 8-9 years. Like most I imagine, when the game did release it turned out to be a solid experience but really failed to live up to the hype built from the initial reveal trailer. I remember when the very first reveal trailer for Dead Island premiered back in 2011 at E3, it was a somber, melancholic, and incredibly effective trailer that really piqued my interest as something potentially different in the zombie genre. Developed By: Dambuster Studios Published By: Deep Silver Platforms: PlayStation 4 & 5 / Xbox One & Xbox Series / PC Reviewed On: PlayStation 5 Review Code Provided By: Plaion
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There is a hefty amount of complexity in Darkest Dungeon, especially for the new player. The game is divided into two segments: one where you manage and upgrade your hamlet, another where you take on heroes from your roster and do battle. You take on the hamlet of your father who happens to have dwelled too much into things he shouldn’t have and set on to cleanse it of all things evil and eldritch. So, what is Darkest Dungeon? If you haven’t heard of it during its craze, it’s a punishing dungeon crawler with an aesthetic and thematic that is very much influenced by lovecraftian fiction. That is a moment that will stay with me for a long time and one that describes how Darkest Dungeon feels for most of the time you’ll spend with it. I took some time to let it sink in and glanced at my roster knowing I would soon have to pick four other unlucky souls to return to the place from which we had barely escaped. I was desperately clicking the retreat button only to manage to pull out with one remaining party member who, from that day onward, would refuse to step into an Abbey in order to relieve stress. A fourth member was bleeding intensely and I had run out of bandages. The two whose minds had been affected by what they had seen succumbed to heart attacks. Little did I know that two turns later, the Shambler’s attacks would cause a third member of my party to become abusive towards the others. Seeing it almost at half HP after the first round of combat strengthened my resolve. I had begun my journey in the Darkest Dungeon not so long before and in a moment of false courage, spurred on by naivety I decided to fight the being. Seconds later, my party, who had met bandits and skeletons as part of their very first combat experience were faced with the Shambler, an eldritch being from a different dimension. The thing offered the promise of the void to those who’d place a torch on it. My highwayman, who was least affected by stress, investigated it carefully. Advancing, I came up to a spike-covered tentacle gripping a red orb. Two members were halfway to feeling insanity’s touch, but there were few rooms left to clear before they could return to my hamlet with whatever spoils they were to find. Taking a while to bandage up wounds, eat something to restore a small portion of health and check on my party’s mental state was mandatory. I had just dispatched a pack of bandits that left their mark on my party of four. |
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